I've been actively developing games since 2024, specializing in building shaders and pipeline tools that aid artists and optimize performance. Along the way, I’ve had the privilege of learning directly from industry leaders, including spending a year studying under Technical Art Director Filipe Strazzeri.
I am a senior in Computer Science at UCF, with a focus on computer graphics and rendering techniques. Currently, I work as a Technical Art intern at Limbitless Solutions where I design VFX, tools, and gameplay systems.
As President of Game Dev Knights (GDK)—UCF's official game development organization—I've learned that leadership is about being adaptable and empowering those around you. In my current role, I focus heavily on expanding opportunities for our members.
Some of my proudest initiatives include: