This is a work-in-progress project I've had for a while. It was my exploration into materials and shaders in Unreal Engine, through one of my favorite games Breath of the Wild.
In the future I want to add collision interactivity, custom LODs, and a more optimized approach to creating the base color as it is currently made up of a few masks which I plan to channel pack.
All assets except for the grass is sourced from the Fab marketplace.